Games and interactive products
Mobile and desktop games with responsive gameplay, progression, stores, analytics, ads and platform integrations.
Lead Unity Developer
I’m a Lead Unity Developer with more than a decade of experience creating games, educational products, VR/XR training and cross-platform applications. My work spans personal projects and commercial platforms, from small mobile games to large-scale learning products used by universities, colleges and NHS organisations.
I started making and releasing games with Corona SDK and Lua, including my first game during a summer project at university. Since then, I’ve moved into Unity development and worked across mobile, desktop, WebGL and immersive VR/XR applications.
That progression has taken me from independently building small games to owning Unity development for professional products, including architecture, feature creation, content pipelines, testing, deployment and ongoing support.
Mobile and desktop games with responsive gameplay, progression, stores, analytics, ads and platform integrations.
Immersive learning experiences for Quest, Pico, HTC VIVE, mobile VR and tethered headsets.
Reliable Unity systems, content delivery pipelines, remote content, CI/CD and tools that help teams ship and maintain products.
Some of the projects that best represent my experience.
Lead Unity development for a multi-platform soft-skills training platform.
View project →Designed and built a daily word-search game with Firebase-powered rankings.
View project →Implemented the Unity application for Narratio’s branching narrative game.
View project →Developed and tested immersive medical training experiences across VR platforms.
View project →2011–2014 · BSc Games Development