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Narratio Studios

Junior Games Developer

A London-based games studio focused on beautifully designed, narrative-led games. I was the main Unity developer on Powerless, the studio’s first released game.

UnityC#Narrative systemsiOSAndroidSteam

Role

I was the main Unity developer working on Powerless, a narrative survival game set in a powerless London. I implemented new features and updates, integrated the interactive-fiction framework into the app, and worked closely with the author, artists, creators and story writers to bring the experience together. I also supported the team with coding questions as Narratio explored future VR and AR applications.

Responsibilities

  • Acted as the main Unity developer on Powerless
  • Implemented new features, updates and gameplay systems
  • Integrated the MAUDE interactive-fiction framework into the application
  • Built narrative flow, save data, menus and platform integrations
  • Collaborated with the author, artists, creators and story writers
  • Provided technical support and coding guidance across the studio
  • Supported releases, updates, testing and platform submissions across iOS, Android, macOS and Steam

Selected Work

  • Powerless, a narrative survival game set in a London without power
  • Integration of the MAUDE framework and interactive-fiction content into a complete Unity application
  • Cross-platform release supporting mobile, desktop and Steam distribution