Narratio Studios
Junior Games Developer
A London-based games studio focused on beautifully designed, narrative-led games. I was the main Unity developer on Powerless, the studio’s first released game.
Role
I was the main Unity developer working on Powerless, a narrative survival game set in a powerless London. I implemented new features and updates, integrated the interactive-fiction framework into the app, and worked closely with the author, artists, creators and story writers to bring the experience together. I also supported the team with coding questions as Narratio explored future VR and AR applications.
Technologies
Core technologies
UnityC#MAUDEInteractive fictionNarrative flowSave dataUI systems
Platforms
iOSAndroidmacOSSteamVR/AR exploration
Links
◉ View Powerless project →◉ Narratio Studios official site →◉ Contact me →Responsibilities
- Acted as the main Unity developer on Powerless
- Implemented new features, updates and gameplay systems
- Integrated the MAUDE interactive-fiction framework into the application
- Built narrative flow, save data, menus and platform integrations
- Collaborated with the author, artists, creators and story writers
- Provided technical support and coding guidance across the studio
- Supported releases, updates, testing and platform submissions across iOS, Android, macOS and Steam
Selected Work
- Powerless, a narrative survival game set in a London without power
- Integration of the MAUDE framework and interactive-fiction content into a complete Unity application
- Cross-platform release supporting mobile, desktop and Steam distribution